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Miaplaza

Senior Product Designer (Illustration & Motion, EdTech)

Remote

€60,000–€90,000 / yearFull-timeFully remoteSeniorDesignBrand & visual

Senior Product Designer für die studentische Lernerfahrung bei Miaplaza, einem Anbieter von Homeschool-Plattformen. Die Stelle ist vollständig remote (EMEA, CET±2) mit gelegentlichen Teamtreffen vor Ort.

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Job description

Location: 100% remote (EMEA, CET±2), with team gatherings in person a few times a year

Hours: Full-time, 40 hours per week

Pay: €60.000 to €90.000 annually, adjusted by experience and location

At Miaplaza, we build homeschool platforms that kids aged 4–18 actually want to use — Miacademy, MiaPrep, and our Online High School are serving over 150.000 students today. Our product foundations are strong. What we want next is a step change in how our products feel: more expressive illustration, more purposeful motion, more moments of craft that turn a lesson into something a kid remembers.

We're hiring a Senior Product Designer whose craft anchor is illustration and motion. Our design team is small and senior, five designers when you join, and each brings a distinct strength: brand, design systems, research, and now yours

The role

You'd own product design for the student learning experience end-to-end: from problem framing through delivery, in a Product Trio with a PM and EM who have strong opinions and expect yours. This is product work with real trade-offs — pedagogical, technical, and business — and you're accountable for how it lands, not just how it looks.

Beyond Curriculum, you'd set the illustration and motion bar for all of Miaplaza: the standards, motion principles, and character direction that the other designers and the design system build from.

A defining part of the role is art-directing AI-assisted production. You'd build the prompts, references, and review process that let a small team produce quality illustration and motion at a scale hand-crafting alone can't reach. We don't expect you to know every current tool — we expect the taste and judgment to direct output rather than accept defaults.

You'd report to the Head of UX, with regular 1:1s covering craft, product, and career growth. The direction is upward: deeper craft leadership, cross-product influence, or both.